ZenBossStone adds per-player Boss Stones to Valheim, so each player sees their own progression at the start temple based on which boss trophies they personally hang. One player can have a trophy displayed while another sees an empty stone, creating truly individual worlds.
Bosses no longer drop loot on death, only their trophy. Sacrifice that trophy at the altar in the stone circle to spawn the loot there, and repeat the fight for more rewards. Heavy, non-teleportable, non-auto-pickup trophies turn hauling a boss head home into a dangerous adventure. Pairs perfectly with ZenMap, ZenCompass, and the PlayerEvents world modifier ⚔️